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Words I Can Make

Unscramble EMERITA: 117 words from the letters E M E R I T A

EMERITA is an anagram of EMIRATE and MEATIER. The letters make 117 words in total, 79 of them common.

Change the letters to solve a different rack.

7-letter words using every letter (3)

Shorter words from EMERITA

5-letter words (24)

  • merit7 points
  • meter7 points
  • metre7 points
  • timer7 points
  • eater5 points
  • irate5 points
  • remit7 points
  • tamer7 points
  • miter7 points
  • mitre7 points
  • aerie5 points
  • mater7 points
  • ramie7 points
  • retie5 points
  • armet7 points
  • aimer7 points
  • ameer7 points
  • ramee7 points
  • ramet7 points
  • remet7 points
  • retem7 points
  • arete5 points
  • retia5 points
  • terai5 points

6-letter words (6)

  • imaret8 points
  • metier8 points
  • reemit8 points
  • remate8 points
  • reteam8 points
  • retime8 points

4-letter words (35)

  • item6 points
  • meet6 points
  • mere6 points
  • team6 points
  • term6 points
  • time6 points
  • rate4 points
  • tree4 points
  • emit6 points
  • mate6 points
  • meat6 points
  • tame6 points
  • tear4 points
  • tire4 points
  • emir6 points
  • mare6 points
  • mart6 points
  • mete6 points
  • mire6 points
  • mite6 points
  • ream6 points
  • teem6 points
  • trim6 points
  • rite4 points
  • tier4 points
  • rime6 points
  • tram6 points
  • tare4 points
  • amie6 points
  • airt4 points
  • rete4 points
  • amir6 points
  • mair6 points
  • meta6 points
  • rami6 points

3-letter words (34)

  • aim5 points
  • arm5 points
  • met5 points
  • air3 points
  • are3 points
  • art3 points
  • ate3 points
  • eat3 points
  • tea3 points
  • tie3 points
  • ram5 points
  • ear3 points
  • era3 points
  • rat3 points
  • mar5 points
  • mat5 points
  • rim5 points
  • ire3 points
  • tar3 points
  • tee3 points
  • tam5 points
  • ere3 points
  • eta3 points
  • ami5 points
  • mir5 points
  • ait3 points
  • ria3 points
  • eme5 points
  • mae5 points
  • rem5 points
  • ree3 points
  • rei3 points
  • ret3 points
  • tae3 points

2-letter words (15)

  • am4 points
  • me4 points
  • at2 points
  • it2 points
  • re2 points
  • em4 points
  • ma4 points
  • mi4 points
  • ti2 points
  • er2 points
  • ta2 points
  • ai2 points
  • et2 points
  • ae2 points
  • ar2 points

Quick facts

  • Total words: 117
  • By usage: 60 very common, 19 common, 38 rare

Highest scoring (classic tiles)

  1. emerita 9
  2. emirate 9
  3. meatier 9
  4. imaret 8
  5. metier 8
  6. reemit 8
  7. remate 8
  8. reteam 8
  9. retime 8
  10. aimer 7

Most common

  1. merit
  2. item
  3. meet
  4. mere
  5. team
  6. term
  7. time
  8. aim
  9. arm
  10. met

Definitions

emirate (noun)
The domain controlled by an emir.

Unscrambling EMERITA gives 117 words from the letters E M E R I T A. 2 of them use every letter, and the rest are shorter words made from a subset of the tiles. The list below is grouped by length, with the full-length anagrams first, then the seven-letter words and below, each with its classic tile score. Change the letters in the box above to solve a different rack.

How to use this page

Use this page as a reference for the letters of EMERITA and as a starting point for your own rack: change the letters in the search box and the list updates immediately.

Tips

Every score here is a plain sum of tile values, so EMERITA leads at 9 points because it uses expensive letters. The board changes the arithmetic. A modest word on a double-word square often beats the top scorer on plain squares, and a high-value letter on a triple-letter square can be worth more than an entire extra word. Use the badges to shortlist plays, then look at what the board offers before you commit to a placement, and count the total both ways.

Questions

How many words can you make from EMERITA?

117 words, using our dictionary. 2 of them use every letter and the rest are shorter words formed from some of the tiles. Every one of them is listed on this page.

What is the highest-scoring word from the letters of EMERITA?

EMERITA, at 9 points with classic tile values. That ignores board multipliers, so check where each candidate would land before choosing.